UROP Research Mentor Project Submission Portal: Submission #743
Submission information
Submission Number: 743
Submission ID: 14341
Submission UUID: 3c4babdc-d8fe-4147-993b-b85ec784a641
Submission URI: /urop-research-mentor-project-submission-portal
Submission Update: /urop-research-mentor-project-submission-portal?token=3Bn8PaJ3kmquheE3ypBnYXSYgeByg9m-cQ413L3CNbU
Created: Mon, 08/12/2024 - 09:39 AM
Completed: Mon, 08/12/2024 - 10:13 AM
Changed: Wed, 10/09/2024 - 11:49 AM
Remote IP address: 144.174.212.136
Submitted by: Anonymous
Language: English
Is draft: No
Webform: UROP Project Proposal Portal
Submitted to: UROP Research Mentor Project Submission Portal
Research Mentor Information
Additional Research Mentor(s)
{Empty}
{Empty}
{Empty}
{Empty}
{Empty}
{Empty}
{Empty}
{Empty}
Overall Project Details
The Healing Potential of Avatars in Table-Top Gaming
gaming, health, anthropology, stress, healing
No
1
Preference for anthropology, psychology majors.
Sociology, social work are also desirable.
However, all majors will be considered.
Sociology, social work are also desirable.
However, all majors will be considered.
On FSU Main Campus
{Empty}
In-person
5+
Flexible schedule (Combination of business and outside of business. TBD between student and research mentor.)
I have been studying the therapeutic potential of online gaming (e.g., World of Warcraft, FF14, Guild Wars) for over 10 years. I am expanding this study to look at the health benefits of face-to-face (co-operative) gaming found in many table top games. Specifically, I am examining the therapeutic potential of creating and "embodying" avatars/characters, such as those found in Dungeons and Dragons, Vampire: The Masquerade, and other tabletop roleplaying games.
We will examine the personality traits of both the player and the character, the "relationship" between player and character, and measuring the psychological well-being of individuals as they engage with their characters over time (e..g., pre-post gaming session, longitudinal health measurements.)
RAs will conduct participant-observation will tabletop groups by both observing and playing with them. Interviews will be conducted with members to elicit their experiences with their avatars. Psychological surveys will also be given to evaluate the healing potential of different types and relationships with characters.
We will examine the personality traits of both the player and the character, the "relationship" between player and character, and measuring the psychological well-being of individuals as they engage with their characters over time (e..g., pre-post gaming session, longitudinal health measurements.)
RAs will conduct participant-observation will tabletop groups by both observing and playing with them. Interviews will be conducted with members to elicit their experiences with their avatars. Psychological surveys will also be given to evaluate the healing potential of different types and relationships with characters.
Ethnography
Participant-observation
Interviews
Data collection and analysis
Presentations and Publications
Participant-observation
Interviews
Data collection and analysis
Presentations and Publications
Required: Interest in Gaming, Health, Psychology, and/or Culture
Required: Dependable, Hard-working
Recommended: Previous anthropological or psychological courses
Recommended: Ethnographic skills (but these will also be taught to RAs)
Required: Dependable, Hard-working
Recommended: Previous anthropological or psychological courses
Recommended: Ethnographic skills (but these will also be taught to RAs)
I believe the best way to teach ethnographic and anthropological skills is to involve students on ACTUAL research projects. For the past 10 years, I have run the Collaborative Anthropological Research Laboratory (CARL) that specifically involved undergraduate students on my own studies. Students have studied the role of religion in shaping both health and distress. Other projects included the the addictive or healing potential of videogames. Student-collaborators (or junior colleagues) then presented their findings at national conferences, and even published their results in peer-reviewed journals.
The philosophy of CARL is that we learn how to do research, but also learn the life-skills necessary for succeeding in academia and beyond. More a club than a class, CARL members help each other develop resumes and CVs, college and job applications, and other types of professional development. Former CARL students have gone on to be university professors, Air Force officers, FBI agents, public health officials, and more.
Students who join CARL at FSU will be joining a larger group or social network of CARL students, who can help in succeeding beyond undergraduate years, in a variety of fields.
The philosophy of CARL is that we learn how to do research, but also learn the life-skills necessary for succeeding in academia and beyond. More a club than a class, CARL members help each other develop resumes and CVs, college and job applications, and other types of professional development. Former CARL students have gone on to be university professors, Air Force officers, FBI agents, public health officials, and more.
Students who join CARL at FSU will be joining a larger group or social network of CARL students, who can help in succeeding beyond undergraduate years, in a variety of fields.
https://osf.io/ztv5s/wiki/home/?view_only=8ebd15debf7e4e258bd778257e5480e3
A link of my publications: https://scholar.google.com/citations?user=Oq7qSQ0AAAAJ&hl=en
All gaming-centered publications include student collaborators and authors.
All gaming-centered publications include student collaborators and authors.
No
{Empty}
UROP Program Elements
Yes
Yes
Yes
Yes
{Empty}
2024
https://cre.fsu.edu/urop-research-mentor-project-submission-portal?element_parents=elements/research_mentor_information/headshot_optional_&ajax_form=1&_wrapper_format=drupal_ajax&token=3Bn8PaJ3kmquheE3ypBnYXSYgeByg9m-cQ413L3CNbU