Research Symposium

24th annual Undergraduate Research Symposium, April 3, 2024

Jihyeon Jeon Poster Session 5: 4:00 pm - 5:00 pm/396


jj22c@fsu.edu-afc22360.jpg

BIO


I am majoring in Creative Writing, BA. My hometown is South Korea. My research interests are education and psychology.

Adopting educational games in K-12 teaching—​ From teachers' perspectives

Authors: Jihyeon Jeon, Xiaotong Yang
Student Major: Creative Writing
Mentor: Xiaotong Yang
Mentor's Department: College of Education
Mentor's College: Florida State University
Co-Presenters: Alexia Jean

Abstract


Nowadays, Digital Game-Based Learning (DGBL) has become one of the most prominent technology uses in education. However, the inclusion of game learning in the school curriculum is not widespread despite its advantages according to the previous research. To understand the challenges that teachers face when adopting educational games in their classrooms, we conducted a mini-literature review. The research looked at teachers’ perceptions of DGBL to address the problems that inhibit the adoption of digital games in the classroom setting. We found two challenges teachers faced in adopting educational games: a lack of professional development programs and a lack of access to technological resources including quality educational games. Therefore, we collected 23 existing educational games, suitable for K-12 use, to a database that current teachers can utilize in their classes by searching the internet. We focused on games for special education and English Language Art (ELA) teaching and coded the grade level as well as teaching objectives of the games.​

Screenshot (103).png

Keywords: video games, education, learning